A lonely preteen stumbles onto an antique PC in the attic of his new home, and begins chatting with another boy named Virgil. However, our young hero soon begins to suspect his new friend may have dark designs.
When victimized by the other boys in a cabin, a boy must pick his poison: stay inside and fight his demons, or flee and face the apocalyptic landscape that real monsters have infested.
A man comes face-to-face with the dark choices of his past.