Children are left at grandma's house without their smartphones. Real life seems rather boring until they find instructions for the Kratt - a magical creature who will do whatever its master says. All they have to do now, is to buy a soul from the devil.
A young man named Sherman survives the apocalypse in a soviet-style alternate reality and when trying to find his place outside an isolated city, gets stuck in an underground bunker.
Valdis returns after 20 years, his memory restored, but his hometown transformed. Despite the changes, his friends Märt and Ott guide him through rediscovering life's joys.